Rules, evidence, controls, access, and privacy in one place.
OG and scoring
OG ≈ Wordle (but better!):
One puzzle, one answer.
One colored tile per valid guess letter.
Green (✓) = letter in word AND in correct position.
Yellow (~) = letter in word BUT in wrong position.
Dark (×) = letter not in word.
NOTE: If a guess has more copies of a letter than the answer contains, extras are marked dark.
READ ONE ROW
C✓correct spot
R~present elsewhere
A×not in the word
GO chains
GO ≈ Hurdle (but better!):
OG/Wordle, but in a multi-puzzle chain.
5, 7, or 10 puzzles (always 5 for Daily).
Solutions accumulate as guesses in later puzzles.
ONE ANSWER BECOMES THE NEXT PUZZLE'S EVIDENCE
seed 1
C×
R×
A✓
N~
E×
seed 2
P×
L×
A✓
T~
E×
seed 3
S✓
T✓
O×
N~
E×
seed 4
S✓
H×
O×
R×
E×
5
S✓
T✓
A✓
N~
D×
6
S✓
T✓
A✓
I✓
N✓
Chain complete. Five puzzles, one run.
Practice and Daily
Practice:
2–35 letters.
3 nested difficulties.
Optional Hard Mode.
Daily:
Solo Daily: 5 letters, local time code.
COMBAT Daily: 5 letters, Universal Time Code (UTC).
CHOOSE THE LANE THAT FITS
PRACTICE2–35 lettersOG or GOReplay anytime
DAILY5 lettersOG or five-puzzle GOOne dated challenge
Hard Mode
Same as Wordle and Hurdle:
Green letters (✓): must stay fixed.
Yellow letters (~): must be guessed at least as many times as evidence shows.
Dark letters (×): must be avoided if completely absent.
BUILD A COMPATIBLE HARD MODE GUESS
G×E~N×E~S✓
Try a guess. Hard Mode judges each one with the same rule the game uses.
No guess tried yet.
Yellow evidence proves the letter and its multiplicity—not a permanent position ban.
COMBAT
Players alternate accepted turns. Refreshing never spends a turn, and rejected guesses change nothing. Public Live views are read-only and keep private player details hidden.
BOTH PLAYERS READ ONE BOARD
Nova
QWERTYU×I×OP×
ASD×F×G×H×JK×L×
SUBMITZXC×VB×NMDELETE
01 Nova
G×
U×
I×
D×
E✓
02 Rook
F×
L×
A~
K×
E✓
03 Nova
C×
A✓
S✓
T✓
E✓
04 Rook
H×
A✓
S✓
T✓
E✓
05 Nova
P×
A✓
S✓
T✓
E✓
06 Rook
B×
A✓
S✓
T✓
E✓
07 Nova
T×
A✓
S✓
T✓
E✓
08 Rook
W✓
A✓
S✓
T✓
E✓
09 Nova
Rook
QWERTYU×I×OP×
ASD×F×G×H×JK×L×
SUBMITZXC×VB×NMDELETE
Rook wins on row 8. Eight guesses — a COMBAT board has no last row.
Coins and tools
Reveal One Letter costs 25 coins and Remove Incorrect Letters costs 40. A locked past Daily costs 60. Continuations add exactly one Practice attempt and become more expensive as they are used. Retrying a confirmed purchase never charges twice.
COINS BUY AUTHORITATIVE, IDEMPOTENT GAME ACTIONS
REVEAL25 coinsLock one position
REMOVE40 coinsRule out impossible keys
PAST DAILY60 coinsUnlock one date
CONTINUEprice variesAdd one Practice attempt
Buttons show inventory or price before confirmation. Safe retries never charge twice.
REVEAL ONE LETTER
Reveal one letter · 25 coins
01
C×
R×
A~
N×
E✓
02
W
W is locked into position 1 of your next guess — outlined, not colored. You bought it, so it is not evidence you earned.
REMOVE FIVE WRONG LETTERS
Remove wrong letters · 40 coins
Q−WER×TYUIOP
ASDFGHJ−KL
SUBMITZ−XC×V−B−N×MDELETE
Five letters that cannot be in the word are struck out — not every wrong letter, five of them.
Unlocked. The past Daily is playable — the same puzzle everyone else got that day.
CONTINUE PAST THE LAST ROW
01
G×
U×
I×
D×
E✓
02
F×
L×
A~
K×
E✓
03
C×
A✓
S✓
T✓
E✓
04
H×
A✓
S✓
T✓
E✓
05
P×
A✓
S✓
T✓
E✓
06
B×
A✓
S✓
T✓
E✓
07
Open another row · 4 coins
Row seven. The price rises each time, and depends how close you already are.
Access and navigation
Use Tab and Shift+Tab to move, Enter or Space to activate controls, and Escape to close menus or dialogs. During a game, Focus Mode removes surrounding navigation while retaining Account, alerts, and an explicit exit.
THE SAME CONTROLS WORK WITHOUT A POINTER
Tabnext control
Shift + Tabprevious control
Enter / Spaceactivate
Escclose a menu or dialog
During a game, open Menu and choose Enter Focus Mode. Account, alerts, and a guaranteed exit remain available.
Privacy
Public player links never reveal private account details. Spectators cannot see private requests, hidden answers, or controls that change a match. Guest progress stays separate when you sign in.
PUBLIC PLAY NEVER OPENS PRIVATE ACCOUNT DATA
PUBLIC
player identity and allowed COMBAT totals
PRIVATE
email, Solo History, settings, economy, answers, and seeds
Mouse-free mode — for keyboard diehards
The entire interface remains clickable and touch-friendly. On desktop, these shortcuts provide a faster optional route through the shell.
Keys
Action
Behavior
Shift + 1
Home
Open the Home route.
Shift + 2
Solo
Open Solo setup.
Shift + 3
Daily
Open the Daily calendar.
Shift + 4
COMBAT
Open COMBAT.
Shift + 5
Data
Open account History and data.
Shift + M
Menu
Open or close the main navigation menu.
Tab / Shift + Tab
Move focus
Move forward or backward through available controls.
Enter / Space
Activate
Activate the focused button, link, tab, or menu item.
Escape
Close
Close the topmost menu or dialog and return focus to its trigger.
A–Z
Enter a letter
Type into the active game. Shift + M is reserved for the global Menu shortcut.
Backspace / Delete
Delete
Remove the final letter from the current guess.
Enter
Submit
Submit a complete current guess.
Arrow keys
Move within a control
Move through tabs, radio groups, menus, listboxes, and supported grids.
Global Shift shortcuts do not run while typing in a text field, textarea, select, editable region, or modal dialog.
Plain letters and numbers keep their ordinary meaning.
Touch and pointer controls remain fully supported; physical-keyboard navigation is optional.